Research
Dissemination

Selected Papers

Davidson, A.-L., Ruby, I. (2020). Perceptions of University Students About Skills They Develop Through Maker Activities. In Proceedings of EdMedia + Innovate Learning (pp. 547-551). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE).

Davidson, A-L., Ruby, I., Duponsel, N., Jawhar, H., Naffi, N. (2020). Going Beyond Maker Fundamentals to Unleash Innovation in Higher Education. Saltise conference proceedings, pp. 66-67.

Naffi, N., Davidson, A.-L., Diongue, N. R., (2020). Leveling-Up Higher Education with Warp Zones. Saltise conference proceedings, p.55.

Ruby, I., Davidson, A.-L. (2020). Three Computer Programming Scenarios and Recommendations for Practice in a Makerspace Setting. Saltise conference proceedings, pp. 88-89.

Jawhar, H., Davidson, A.-L. (2020). Weaving Maker Skills That Meet the Demands of the 21st Century. Saltise conference proceedings, pp. 86-87.

Duponsel, N., Davidson, A.-L. (2020). If You Build It They May Not Come: The Essential Role of Facilitators in Engaging Youth in Maker Activities. Saltise conference proceedings, p.26.

Sanabria, J., Davidson, A.-L., Romero, M., Quintana, T. (2020). Macro-diseminación de la Cultura Maker: competencias del siglo XXI en un Ideatón. Revista de Educatión a Distancia, 62(20), pp. 1-27.

Sanabria, J., Davidson, A.-L., Romero, M., Quintana, T. (2020). Macro-dissemination of Maker Culture: 21st century competencies through an Ideaton. Revista de Educatión a Distancia, 62(20), pp.1-27.

Davidson, A.-L., Naffi, N. (2019). Faire face à un futur incertain à travers les activités “maker”. Spectre, 47(1), novembre 2019, p.11-15.

Davidson, A.-L. (2019). Developing Co-Creativity in Maker Education, 21st Century Competencies in Maker Education and Conclusions of the CreaMaker workshops (in collaboration with B. Lille). In. Romero, M., De Smet, C., David, D., Tali, F. ANR #CreaMaker workshop : co-creativity, robotics and maker education proceedings.

Davidson, A.-L., Naffi, N., Duponsel, N. (2018). Faciliter les activités “maker”: Une question de structures rhizomatiques dans l’apprentissage. In. Plante, P., Actes de colloque de la CIRTA, TELUQ, Québec, 11-12 octobre 2018.

Cucinelli, G., Davidson, A.-L., Romero, M., Matheson, T. (2018). Intergenerational learning through a participatory video game design workshop. Journal of Intergenerational Relationships, 16(1-2), 146-165.

Davidson, A.-L. Price, D. (2017) Does Your School Have the Maker Fever? –An Experiential Learning Approach To Developing Maker Competencies. LEARNing Landscapes, 11(1), 103-120. Complete paper online: [https://www.learninglandscapes.ca/index.php/learnland/article/view/926]

Davidson, A.-L., Romero, M., Naffi, N., *Duponsel, N., Cucinelli, G., *Price, D., *Krsmanovic, B., *Ruby, I. (2017). Les attitudes et les compétences de la culture maker. In. A. Stockless, Lebage, I., Plante. P., Actes de colloque de la CIRTA, UQAM, Montréal, 10-11 octobre 2017, pp.187-194

Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., Arthur, K. (2016). Learning to code : from procedural puzzle-based to creative programming. Teaching and Innovation Impacts. Revista del CIDUI/CIDUI’s Journal, 3, ISSN : 2385-62-3.

Op-Eds & Fact Sheets

Ruby, I., Davidson, A.-L. (2019). Pourquoi apprendre à coder? The Conversation. March 11, 2019.

Sanabria, J., Davidson, A.-L. (2019). El Significado de la Cultura Maker en al Educación para los Entornos Rurales y los Barrios Marginados. January 18, 2019.

Ruby, I., Davidson, A.-L. (2018). The Promise of the Learn to Code Movement. The Conversation. December 5, 2018.

Davidson, A.-L. (2018). DIYers Create a One-of-a-Kind Halloween Costume for 10-Year-Old in a Wheelchair. The Conversation. October 23, 2018.

Davidson, A.-L. (2018). How Can Makerspaces Heighten Student Engagement? EdCan Network. Facts on Education.

Davidson, A.-L., Shepard, A. (2018). How Makerspaces Help Prepare Students for the Gig Economy. Reprised by: The Province, Academia Group.

Davidson, A.-L., Sanabria, J. (2018). The Meaning of Maker Culture for Education in Rural Areas and Marginalized Neighbourhoods. September 6, 2018.

Davidson, A.-L. (2018). Maker, Makerspace: To Translate Or Not To Translate. Medium. July 30, 2018.

Davidson, A.-L., Wu, N. (2018). Gender Inequality Is Alive And Kicking In Technology. The Conversation Canada. The article was reprised by: The National Post, Electronic Products and Technology, Automation Magazine, Bitcoin Warrior, org, World.edu, ipolitics.ca

Davidson, A.-L. (2017). You too can experience the “maker scream”. Concordia News. May 3rd 2017.

Selected Presentations

Ruby, I., Davidson, A.-L., Sanabria, J., Douek, B. (2019). Lessons learned from preparing educators to guide learners through a social innovation challenge. June 28-30, Edtech 50th Conference. Montreal, Québec.

Ruby, I., Davidson, A.-L., Sanabria, J. (2019). What do learners and facilitators learn from an innovation challenge? Bold Educators Activate Change, ISTE 2019. June 23-26, Philadelphia, Pennsylvania.

Davidson, A.-L., Duponsel, N., Ruby, I., Jawhar, H., Abou-Khalil, R., Cucinelli, G., Naffi, N., Gutierrez, A. (2019). Maker fundamentals: A journey into developing maker expertise. June 3-4, SALTISE. Montreal, Québec.

Duponsel, N., Davidson, A.-L. (2019). The challenge of assessment in maker education and design-based learning in formal education. June 3-4, SALTISE. Montreal, Québec.

Ruby, I., Davidson, A.-L., Sanabria, J. (2019). Addressing the educational frontline: Preparing teachers for STEAM practices through maker-led activities. June 3-4, SALTISE. Montreal, Québec.

Davidson, A.-L., Romero, M., Sanabria, J. (2019). Un partenariat Canada-France-Mexique pour un référentiel de compétences « maker ». Colloque : Enjeux globaux et locaux de l’innovation technologique et sociale : réalités et potentiels des Living Labs, Fab Labs et labos citoyens. May 27-31, two-day colloquium organized in the context of the Congrès de l’ACFAS. Gatineau, Québec.

St-Victor, K.-A., Davidson, A.-L., Duponsel, N., Cucinelli, G. (2019). Créer un makerspace dans une salle de conférence, pour la réussite des jeunes. Colloque : Enjeux globaux et locaux de l’innovation technologique et sociale : réalités et potentiels des Living Labs, Fab Labs et labos citoyens. May 27-31, two-day colloquium organized in the context of the Congrès de l’ACFAS. Gatineau, Québec.

Romero, M., Davidson, A.-L., Sanabria, J., Girard, M.-A., Chiardola, A., Cohen, D., Benimmas, A., Lille, B., Kamga, R., Belhassein, D., Berenguer, J.-L., Lefevre, S.-C. (2019). Développer une citoyenneté critique et créative par l’apprentissage maker. 10e Colloque: Écritech, 27 mars 2019, Nice, France.

Davidson, A.-L., Naffi, N., Duponsel, N. (2018). La facilitation dans les activités de type « maker » ou les structuress rhizomatiques dans l’apprentissage. Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 11-12, Québec, Québec.

Naffi, N., Davidson, A.-L. (2018). La facilitation dans l’apprentissage expérientiel pour le développement des compétences du 21e siècle dans un univers numérique. Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 11-12, Québec, Québec.

Krsmanovic, B., Davidson, A.-L. (2018). All hands-on the arcade table ! Exploring the potential of maker culture through a collective arcade table building workshop. The Asian Conference on Education, October 13-15. Tokyo, Japan.

Krsmanovic, B., Davidson, A.-L., Wershler, D., Duponsel, N. (2018). Building Arcade Tables : A Collaborative Hands-On Experience. SALTISE, May 31. Montreal, Québec.

Naffi, N., Davidson, A.-L. (2018). Facilitation in Experiential Learning. SALTISE, May 31. Montréal, Québec.

Duponsel, N., Davidson, A.-L., Bodur, B. (2018). The Disruptive Social Potential of 3D Printing in Higher Education. SALTISE, May 31. Montréal, Québec.

Davidson, A.-L., Duponsel, N. (2018). Le potentiel et les défis de l’impression 3D en éducation. CRIFPE, May 3-4. Montreal, Québec.

Davidson, A.-L., Naffi, N., Cucinelli, G., Romero, M., Duponsel, N., Price, D., Krsmanovic, B. (2017). Les compétences de la culture « maker ». Centre interuniversitaire de recherche sur les technologies en education (CIRTA). October 10-11. Montréal, Qc.

Duponsel, N., Davidson, A.-L. (2017). Using robotics for mathematics learning in low SES schools. SALTISE. June 5th, Montreal, Canada.

Davidson, A.-L., Price, D., Cucinelli, G., Naffi, N. (2017). Developing a rubric for maker competencies from a grassroots perspective. SALTISE. June 5th. Montreal, Quebec.

Davidson, A.-L., Cucinelli, G., Duponsel, N., Naffi, N. (2017). Learning and making with tiny and affordable computers and Open-Source platforms: What does maker culture teach us? Canadian Communications Association, May 30-June 2, Toronto, Canada.

Davidson, A.-L., Cucinelli, G., Price, D., Naffi, N., Ruby, I., Matheson, T., Duponsel, N., Romero, M., van Oostveen, R. Light, E. (2017). Exploring the movement of “maker culture” in education. CSSE, May 27-June, Toronto, Canada.

Davidson, A.-L., Naffi, N., Cucinelli, G., Romero, M., Price, D., Ruby, I., Matheson, T. (2017). Exploration de la culture « maker »: premières expériences d’acteurs en education. 4e Colloque International en Éducation. Enjeux actuels et futurs de la formation et profession enseignante, CRIFPE, May 18-19, Montreal, Quebec.

Cucinelli, G, Davidson, A.-L., Romero, M. (2016). Co-designing digital games for intergenerational learning using Scratch. Panel on Ageing, Communication, Technologies: Experiencing a digital world in later life. CAG2016: Fostering Innovation in Research on Aging, 45th Annual Scientific and Educational Meeting, Canadian Association of Gerontology, October 20-22 2016, Montreal, Québec.

Davidson, A.-L., Romero, M., Cucinelli, G. (2016). Participatory game creation for 11 to 75-year-olds. Cenre interuniversitaire de recherche sur les technologies en education (CIRTA), October 11-12, Québec, Québec.

Cucinelli, G., Davidson, A.-L., Romero, M. (2016). The co-design of video games using visual programming: an intergenerational perspective. Open Living Lab, August 23-26 2016, Montreal, Québec.

Gendreau, S., Davidson, A.-L., Cucinelli, G. Romero, M. (2016). Let’s be creative about ageing: a Walking micro-living lab. Open Living Lab, August 23-26 2016, Montreal, Québec.

Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. CIDUI International Conference on University Teaching and Innovation, Barcelona, Spain. July 5-7.